Render API
Constants
RR_TOP_LEFT
RR_TOP_RIGHT
RR_BOTTOM_LEFT
RR_BOTTOM_RIGHTRectangle corner rounding flags (bitmask), used with rounding_flags in rect functions.
TE_NONE
TE_OUTLINE
TE_SHADOW
TE_GLOWText effects used by draw_text.
Viewport
w, h = get_view()
scale = get_view_scale()
fps = get_fps()get_view()— returns the current viewport width and height in pixels.get_view_scale()— returns a reference scale factor (useful for DPI-aware sizes).get_fps()
Shapes
Rectangle (outline)
Draws a rounded rectangle outline.
Rectangle (filled)
Draws a filled rounded rectangle.
Line
Draws a line from (x1, y1) to (x2, y2).
Arc
Draws an arc or pie-slice centered at (cx, cy).
Circle
Draws a circle centered at (cx, cy).
If
filled == true, draws a filled circle.Otherwise draws an outlined circle.
Triangle
Draws a triangle using the three points (ax, ay), (bx, by), (cx, cy).
Polygon
xy_pairs— Lua table of floats:{ x1, y1, x2, y2, x3, y3, ... }.count_pairs— optional; ifnilor0, uses the whole table.
Draws a polyline or filled polygon.
Four-Corner Gradient
Draws a rectangle with independent colors per corner:
top-left:
(tlr, tlg, tlb, tla)top-right:
(trr, trg, trb, tra)bottom-left:
(blr, blg, blb, bla)bottom-right:
(brr, brg, brb, bra)
Bitmaps
Create bitmap
data— Lua table ofuint8values (byte buffer).Returns a handle
bmpthat can be passed todraw_bitmap.Returns
0on failure.
Draw bitmap
Draws a bitmap tinted with color (r, g, b, a).
bmp— handle returned bycreate_bitmap.rounded— iftrue, draws with rounded corners.
Fonts & Text
Built-in fonts
Returns a handle to a default font at a given size.
Create font from file
path— filesystem path or font name.size— font size in pixels.anti_aliased—truefor smooth text,falsefor pixel-style rendering (boolean).load_color—trueto enable color glyphs (emoji / color fonts),falsefor standard monochrome glyphs (boolean).Returns a font handle or
0on failure.
The function searches for fonts inside the API directory (e.g. verdana_custom.ttf, fonts/verdana_custom.ttf) and may fall back to system font locations.
If a font name matches a system font, that one may be loaded instead— use unique names to prevent conflicts.
Create font from memory
label— name/tag for the font (string).size— font size in pixels.buf— Lua table ofuint8values (font binary data).anti_aliased—truefor smooth text,falsefor pixel-style rendering (boolean).load_color—trueto enable color glyphs (emoji / color fonts),falsefor standard monochrome glyphs (boolean).Returns a font handle or
0on failure.
Draw text
text— string to draw.(r, g, b, a)— text color.font— font handle.effect— one ofTE_NONE,TE_OUTLINE,TE_SHADOW,TE_GLOW.(er, eg, eb, ea)— effect color (e.g. shadow/outline color).effect_amount— intensity scalar.
Text metrics
get_text_size— returns width/height of the renderedtext.get_char_advance— returns advance width for a single character (wchar32).
Clipping
clip_push— pushes a rectangular clip region.clip_pop— restores the previous clip region.
All drawing while a clip is active is restricted to the specified rectangle.
Example
This draws a centered rounded panel and a title text using the Lua Render API.
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