Supported Games & Functions

Standardized access to cross-game runtime data and features.

Fortnite

fortnite.get_player_name

Signature: fortnite.get_player_name(address)

Description: Retrieves the decrypted player name from a known memory address.

Parameters:

  • address (integer): The memory address pointing to the name structure

Returns:

  • string: Decrypted player name

Example:

local name = fortnite.get_player_name(address)
engine.log("Player name: " .. name, 0, 255, 0, 255)

Rust

rust.get_transform_position

Signature: rust.get_transform_position(address)

Description: Retrieves world-space transform position from a transform address.

Parameters:

  • address (integer): Pointer to the transform component

Returns:

  • x (number): X coordinate in world space

  • y (number): Y coordinate in world space

  • z (number): Z coordinate in world space

Example:

local x, y, z = rust.get_transform_position(address)
engine.log("Transform position: (" .. x .. ", " .. y .. ", " .. z .. ")", 0, 255, 0, 255)

PUBG

pubg.init_decrypt

Signature: pubg.init_decrypt(offset)

Description: Initializes the decryption system with a given offset.

Parameters:

  • offset (integer): Integer offset required for decryption initialization

Returns:

  • boolean: true if successful, false otherwise

pubg.xe_decrypt

Signature: pubg.xe_decrypt(address)

Description: Decrypts a given encrypted memory address.

Parameters:

  • address (integer): Encrypted memory address as an integer

Returns:

  • integer: Decrypted memory address

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