Supported Games & Functions
Standardized access to cross-game runtime data and features.
Universal API functions are restricted to users with an active Universal Lua API subscription. These functions will not work with any other subscription.
Fortnite
fortnite.get_player_name
Signature: fortnite.get_player_name(address)
Description: Retrieves the decrypted player name from a known memory address.
Parameters:
address (integer): The memory address pointing to the name structure
Returns:
string: Decrypted player name
Example:
local name = fortnite.get_player_name(address)
engine.log("Player name: " .. name, 0, 255, 0, 255)
Rust
rust.get_transform_position
Signature: rust.get_transform_position(address)
Description: Retrieves world-space transform position from a transform address.
Parameters:
address (integer): Pointer to the transform component
Returns:
x (number): X coordinate in world space
y (number): Y coordinate in world space
z (number): Z coordinate in world space
Example:
local x, y, z = rust.get_transform_position(address)
engine.log("Transform position: (" .. x .. ", " .. y .. ", " .. z .. ")", 0, 255, 0, 255)
PUBG
The init_decrypt
function for PUBG may have been a bait set by PUBG developers or anti-cheat. Do NOT use this function in production or live environments. We are currently testing the function (or just using the universal API loaded on PUBG) to see how it behaves. Use at your own risk.
pubg.init_decrypt
Signature: pubg.init_decrypt(offset)
Description: Initializes the decryption system with a given offset.
Parameters:
offset (integer): Integer offset required for decryption initialization
Returns:
boolean:
true
if successful,false
otherwise
pubg.xe_decrypt
Signature: pubg.xe_decrypt(address)
Description: Decrypts a given encrypted memory address.
Parameters:
address (integer): Encrypted memory address as an integer
Returns:
integer: Decrypted memory address
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